Porque gosta de jogos. Sim, videojogos. É verdade. Acho que quase toda a gente teve a sua fase do Gameboy ou do CS. O Trent Reznor teve a fase do Pong, do Metroid, do Castlevania, do Quake (fez a banda sonora para um dos jogos desta série), do Doom e, claro, do Year Zero, um Alternate Reality Game que ele mesmo desenvolveu em conjunto com o estúdio que pôs cá fora jogos como o Unreal.
Agora, Trent Reznor vê as coisas numa perspectiva diferente, não apenas na perspectiva de músico/compositor. Falou de tudo isso e de mais algumas coisas nesta entrevista à Joystiq sobre a sua relação com jogos. Uma coisa é certa: Trent Reznor acha o Super Mário demasiado burguês e não se consegue identificar com ele (sendo o Super Mário um canalizador, vejo-me obrigado a meter o mentor de NIN num extremo muito extremo da esquerda). Ah! Ele também conta quais os seus projectos para o futuro, coisas que o levaram a meter NIN em stand-by, por agora. Leia-se:
"Rob [Sheridan] and I are working on a project together that's moving forward and focuses on the creation of content from a developer's perspective. Would I do music for an everyday game? Meh. I'm not thrilled about the idea, but if someone cool came to me and had this great game, then I'd consider it. Just like if a great director came to me and said, "I'm doing a film would you want to do the music?" I'd consider it.
That's not my dream job, to be honest with you. The idea of making a cool game or making a cool software platform, now that's wildly exciting to me! Content creation is where me and Rob are headed.
That's sort of a direct result of what we did with Year Zero, in terms of the ARG and presenting it. That was, from my perspective, the most rewarding creative experience, musical or not. Being able to take this world and present it to people in a creative way. It wasn't a game, it wasn't a website, it was kind of all those things in one. It was an experience where it was fun to use all the different kinds of mediums that are available now and, in the end, kind of creep into people's minds.
I like playing shows, and I can play shows. I've played big shows and I've played shitty shows. I've played where people show up and played where people don't show. But what excites me is working on stuff like the Year Zero project more than my current thing. I could keep doing shows. I'm pretty good at it, but I want to fucking start something that I might suck at and try that. You know, to see what it's like to suck for once."
Ou seja:
"We're working on some things that will start to come into fruition post Nine Inch Nails and post our tour. That's one of the reasons I'm stopping the tour, because there are all these other things that I've been wanting to do that are outside playing shows. While I enjoy doing Nine Inch Nails and touring, I've done it enough where there are a lot of other things I'd like to get into. One of those things ... well, I'm probably saying too much, because if it doesn't happen then I'll have to answer questions about it for the next five years. Let's just say that one of the things that's highest priority for me and Rob is the development of some entertainment-based video game–type stuff."
É provável que, mais tarde ou mais cedo, haja uma experiência nova no mundo dos videojogos assinada por T-Rez e Rob Sheridan. Eu estou curioso e, confesso, mal posso esperar. "It's a simple idea. It's kind of dumb and obvious, but could be fun." Para mim serve.
Agora, Trent Reznor vê as coisas numa perspectiva diferente, não apenas na perspectiva de músico/compositor. Falou de tudo isso e de mais algumas coisas nesta entrevista à Joystiq sobre a sua relação com jogos. Uma coisa é certa: Trent Reznor acha o Super Mário demasiado burguês e não se consegue identificar com ele (sendo o Super Mário um canalizador, vejo-me obrigado a meter o mentor de NIN num extremo muito extremo da esquerda). Ah! Ele também conta quais os seus projectos para o futuro, coisas que o levaram a meter NIN em stand-by, por agora. Leia-se:
"Rob [Sheridan] and I are working on a project together that's moving forward and focuses on the creation of content from a developer's perspective. Would I do music for an everyday game? Meh. I'm not thrilled about the idea, but if someone cool came to me and had this great game, then I'd consider it. Just like if a great director came to me and said, "I'm doing a film would you want to do the music?" I'd consider it.
That's not my dream job, to be honest with you. The idea of making a cool game or making a cool software platform, now that's wildly exciting to me! Content creation is where me and Rob are headed.
That's sort of a direct result of what we did with Year Zero, in terms of the ARG and presenting it. That was, from my perspective, the most rewarding creative experience, musical or not. Being able to take this world and present it to people in a creative way. It wasn't a game, it wasn't a website, it was kind of all those things in one. It was an experience where it was fun to use all the different kinds of mediums that are available now and, in the end, kind of creep into people's minds.
I like playing shows, and I can play shows. I've played big shows and I've played shitty shows. I've played where people show up and played where people don't show. But what excites me is working on stuff like the Year Zero project more than my current thing. I could keep doing shows. I'm pretty good at it, but I want to fucking start something that I might suck at and try that. You know, to see what it's like to suck for once."
Ou seja:
"We're working on some things that will start to come into fruition post Nine Inch Nails and post our tour. That's one of the reasons I'm stopping the tour, because there are all these other things that I've been wanting to do that are outside playing shows. While I enjoy doing Nine Inch Nails and touring, I've done it enough where there are a lot of other things I'd like to get into. One of those things ... well, I'm probably saying too much, because if it doesn't happen then I'll have to answer questions about it for the next five years. Let's just say that one of the things that's highest priority for me and Rob is the development of some entertainment-based video game–type stuff."
É provável que, mais tarde ou mais cedo, haja uma experiência nova no mundo dos videojogos assinada por T-Rez e Rob Sheridan. Eu estou curioso e, confesso, mal posso esperar. "It's a simple idea. It's kind of dumb and obvious, but could be fun." Para mim serve.
3 comentários:
já agradeceste publicamente à vanessa pela dica? :P
Já estou habituada, a que ofereça estas noticias ao André e ele fique com os créditos, não faz mal.
Haverá um dia em que o karma irá tratar do assunto ahahahha
não sejas assim.
Enviar um comentário